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Wednesday, March 20, 2013
SNAP/SCRATCH
I learned how to make objects move with the arrows my next goal is make them go straight down
I learned how to create if and else statements to create a conversation
I learned how to create if and else statements to create a conversation
Design Project Day-3
Define Review:
Define Phase:
The game will be for elementary, targeted for boys.
The difficulty of the game will be hard within the elementary standards.
Addictive, Innovative, Familiar elements, Challenging, design and professionalism.
My game is following all those specifications, because it has elements that attract boys.
The 2 most powerful ideas are that it involves soccer and it is multiplayer.
The only idea we want to remove are the midfielders because they take up a lot of space.
Implement
Me: Birng the paddles
Mateo: Arena
Felipe: The ball and assist with the arena.
The other supplies are already here.
Define Phase:
The game will be for elementary, targeted for boys.
The difficulty of the game will be hard within the elementary standards.
Addictive, Innovative, Familiar elements, Challenging, design and professionalism.
My game is following all those specifications, because it has elements that attract boys.
The 2 most powerful ideas are that it involves soccer and it is multiplayer.
The only idea we want to remove are the midfielders because they take up a lot of space.
Implement
Me: Birng the paddles
Mateo: Arena
Felipe: The ball and assist with the arena.
The other supplies are already here.
Design Project Day 5
2. Our biggest problem was that we didnt know how many players we should have in our game. If we had to many it would be very hard if we had to little it would be very easy. To solve it we just added 4 players assuning it was the best # of players.
3. Our biggest aha idea was in the first day. It was making the machine a soccer machine. This was a great idea because kids love soccer.
4. The person who resisted the most was no one. All our decisions were unanimous without trying to convince each other. We all had great ideas like a soccer and a multi-player game.
5.My doubts were that how can a cardboard machine me successful that it was going to be a fail. I overcame this doubts after reading more about the kid in the us.
6. No one played devil as I said everything was unanimous.
7. I learned that the more teamwork the better the quality. In my team there wasnt so much teamwork but in other teams were there was teamwork the machines were great.
3. Our biggest aha idea was in the first day. It was making the machine a soccer machine. This was a great idea because kids love soccer.
4. The person who resisted the most was no one. All our decisions were unanimous without trying to convince each other. We all had great ideas like a soccer and a multi-player game.
5.My doubts were that how can a cardboard machine me successful that it was going to be a fail. I overcame this doubts after reading more about the kid in the us.
6. No one played devil as I said everything was unanimous.
7. I learned that the more teamwork the better the quality. In my team there wasnt so much teamwork but in other teams were there was teamwork the machines were great.
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